Honestly, it may end up a ghost town anyway, February is completely insane for gaming, I myself am fixing to jump into Warhammer 3 with both feet next week, and Elden Ring is coming up less than 2 weeks later. If this gets ignored, it'll be a ghost town a month from now. If this is addressed soon, it has a chance. There's currently no endgame, and loot/crafting is very unrewarding and grindy. Just needs a little help with the staying power right now. I'm hopeful for this game though, it hit the mark in multiple areas. In the meantime, the game's population collapsed, and the game's rating went from mid-80s down into the mid-60s, on Steam at least. Released another weak patch that didn't fix much in February. The devs managed to push out one tiny patch that month, and did nothing at all in January. For example, After the Fall came out in December. This will also let you gauge the devs' response. If you want to be absolutely sure that it's a safe purchase, you have to give a game like this 1-3 months. Unless the game actually has lots of quality content (like WoW did at launch, instead of going down it went up, and kept going up, for several years). They often start big in the first week, but as soon as the novelty wears off and drudgery sets in, it takes a nosedive. But this is normal for multiplayer, especially MMOs. Server I'm on has been consistently low, when it used to be medium and periodically high. Population did drop significantly over the past week. Steam does represent only a small portion of the game's overall population, since it doesn't track Oculus users, and it can't track Quest 2 standalone users at all.
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